![]() ![]() I dont think its a complicated mechanic, maybe i explained it complicated. Rule # 1 Don't risk what you are not prepared to lose. Fact # 1 You will be ganked, sunk and captured. Don't add more convoluted restrictions, that impact everyone else, just to save you from losing your stuff. If you hate losing fancy expensive ships. ![]() No one has ever been held in game against their will. The game would be less fun if we complicate the battles more. Someone will always be frustrated and pissed off.įrom what I have seen, there is a countermeasure for most situations in game. On the War server the challenge to harmonize these is much more difficult than on the Peace server. Tough to ensure fighting is fun, exciting, and somewhat fair. Please recognize the Devs: for the delicate balance they must achieve. The mechanics for NA combat are extremely complicated. Whats your peoples thoughts? Edited Januby erelkivtuadrater Getting chased from 20 ships getting retagged all the time at 4AM EU time wouldnt be as frustrating if you want to let go you can surrender, pay the doubloons, rerefit ship and go again. It would be GREAT if you use it with an AI ship since you would literally pvp and lose nothing expect the doubloons for the approval for usage of the ship again from the admirality. People would probably try to not go in huge gank fleets and be more encouraged to try pvp knowing they can surrender if they get smashed in battle. I think this will be a good addition, that people would surrender their ship to keep it and fight another day (only needs a new refit), it would actually make surrendering in the game relevant. Then its to late, so to not lose your ship you would want to surrender before the boarding happens. This type of surrender should also not be possible to do if you're in boarding, meaning the out of boarding surrender makes it more worth then surrendering while in boarding.Įxample: Imagine you board a ship and the victim realize he will lose the boarding anyway so to prevent the boarder the full control of his ship he surrenders when he has no chance of winning. The ship cant surrender if its taking in water, either from leaks or structural damage. If the ship is surrendered it shouldnt take in more water to prevent people waiting in the last second before they sink to surrender, it stays afloat until attacker has clicked the sink ship button. Would be as the "Reset Perk" item so it would have to be transported to the port if you have the ship at an freeport (can discuss if the ship should be teleported to closest national port, but then i thought of Poland) ![]() Still in battle instance: The attacker can sail to the ship, the only thing he can do is to sink it (to prevent duplicating ships), he gets rewarded with doubloons, one random upgrade from the ship (as of today), and items from the hold BEFORE its sunk (if you loot hold before its sunk there are much more items in there).Īpproval from admirality should have a cost that exceeds the max amount of looted doubloons so duplicating doubloons wouldnt be possible. Its locked in port so you cant use it UNLESS, you buy an approval from the Admirality to use the ship again. The ship gets teleported to your closest outpost, you lose the upgrades, cannons and items in hold. The player that surrenders: If you surrender your ship. People also tend to leave battles even though they are 4v1 if they see they are outmatched, waiting to retag with even more people to secure a kill without losing ANY ship. My idea is that its boring/annoying getting chased for many hours if you need to get away and there is really no reason to surrender your ship as of today since you would lose everything anyway, and knowing this game for 4 years now since the durability era its ALOT more suffering now losing a high quality ship = players want less risk = more feeling of having to go in heavy lineships and in groups of 5+ people. ![]()
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